Ok, here’s how Seattle kids play Schtick. We’re gonna call it Schteattle Schtick and it’s best played with 10-75 youth players (assisted by their coaches and/or parents) and lots of discs — at least 1 for every 3 players. (If you have more players and discs than this, you should play Galaxy Wars instead.) Either way, you’re in for a lot of fun and intense aerobic conditioning (even if there are minor inconsistencies with developing good fundamentals, e.g. you’re allowed to run with the disc)…
Here are the basic rules of Schteattle Schtick — forged on the first-mucky then sun-hardened grass fields of the DiscNW summer camp fields. The main difference from standard Schtick (described below) is that there is no stoppage of play upon scoring (in fact there really isn’t even any “keeping score” amid the mayhem), and there are no pulls — even at the start of the game.
Schtick Disc Gameplay
Players are divided into equal teams of 4 to 10, with each team defending their associated territory and scorebox. No player at any time may enter either scorebox or the airspace above them. Two discs are used during the game, and a round of play begins with each team holding one of the discs. Players are permitted to run with the disc, but a player may be “tagged” while standing in their opponents territory, in which case a handover of the disc occurs. Any time a disc touches the ground, it becomes the possession of the team whose territory it lands in. A team scores a point when a disc comes to rest in their opponents scorebox – discs that land in, then roll out do not score and result in a turnover. When a point is scored, the round ends and each team must return to their own territory for the beginning of the new round.
The Seattle variant simply adds these stipulations:
- The game cannot start until all players and all their discs (half the total available which must be at least 10) are packed inside the scorebox they will be defending. Everyone must be ready to rumble, and silent (ha, ha). The coach (or some responsible person) yells “go,” or whistles, and everyone runs amok.
- The only way to win is to get all discs out of your territory (across the middle line (hint: always keep at least one in reserve to counter stockpiling). You get a billion bonus points for getting all discs not only over the middle line, but also within the scorebox you are attacking (it’s never been done, BTW).
- Dimensions may vary based on team size and field space available.
Local variants:
- If you have even more kids, you can add scoreboxes, e.g. two boxes per side!
- Played with a 2×2 box and a triangle half that size. Triangle worth 2 points. But we never really keep score of course!
- If you have way too many kids, try Galaxy Wars…