Speed Flow
Pass the disc back and forth as many times as possible between partners in 1 minute. Partners line up 10-15 feet apart. With a third-party starting a stopwatch, the pair will begin to pass the disc back and forth. The…
Pass the disc back and forth as many times as possible between partners in 1 minute. Partners line up 10-15 feet apart. With a third-party starting a stopwatch, the pair will begin to pass the disc back and forth. The…
An Overall competition is similar to the heptathlon in track and field. The Overall combines seven (7) disciplines — some individual and some partner events — and tests the player’s skills and abilities across the spectrum of disciplines. The player…
Frisbee Freestyle showcases the creativity and skill of players as they perform choreographed routines with a disc. Combining elements of dance, gymnastics, and sport, Freestyle emphasizes artistic expression and technical ability, with routines often set to music. Flying Disc Freestyle…
Distance is a sport where players aim to throw the disc as far as possible. Using discs designed for long flights, competitors showcase their power and technique, with the longest throw determining the winner. Distance events are thrilling to watch…
Discathon combines running and throwing skills in a cross-country race. Players navigate a course with various checkpoints, aiming to complete it in the shortest time. Discathon tests endurance, strategy, and disc control, with players balancing speed and accuracy. The intention…
Accuracy challenges players to demonstrate their throwing precision by hitting a series of targets from various distances. This sport emphasizes control, focus, and consistency, rewarding players for their ability to make accurate throws under different conditions. Objective Throw the disc…
Double Disc Court (DDC) is a two-person team sport that blends strategy and agility. Teams defend a court and aim to throw two discs into the opposing court, scoring points when the other team fails to catch or throws out…
Self-Caught Flight (SCF) includes Maximum Time Aloft (MTA) and Throw Run Catch (TRC). In MTA, players aim to keep the disc in the air as long as possible before catching it. In TRC, players throw the disc as far as…
Rules are identical to current WFDF / USAU rules except: 1.1. If you travel, you are “taggable” until either: a) you release the disc b) you are solely contacting out-of-bounds (turnover), or c) you are solely contacting the end zone…