Disc Deflect (Kanjam)

Disc Deflect (formerly known as KanJam) is a dynamic, two-player flying disc sport that combines precision throwing with strategic deflecting. Played with a disc and two specially designed goals, Disc Deflect is governed by the Professional Discflect Association (PDFA), which oversees competitive standards, official rules, and tournament organization.

Origin

Disc Deflect began in the 1980s in Buffalo, New York, when Charles Sciandra and Paul Swisher started playing a backyard game they called “Garbage Can Frisbee.” The goal was simple: throw a disc into a can. Over time, the game evolved and grew in popularity, especially in the Buffalo area. Seeking to formalize the game, Sciandra and Swisher co-founded a company and eventually patented the concept—helped by the addition of a unique “instant win” scoring feature.

After gaining traction in local schools as part of physical education programs, the game was rebranded and commercialized. Sales began to grow rapidly. In 2006, Swisher sold his share, and Kan Jam LLC was formed. The company expanded distribution, scaled up production, and introduced product variations, such as Kan Jam Mini and Kan Jam Splash, which brought the game indoors and into the water.

Although the game was originally known as KanJam, the sport itself is now called Disc Deflect. KanJam remains the leading manufacturer of Disc Deflect equipment.

Rules of Play

Disc Deflect is played with two goals positioned roughly 50 feet apart. Teams consist of two players—one at each end. One player throws the disc, while their partner, the deflector, attempts to redirect it into or toward the goal. The thrower must stay behind the line, while the deflector can move freely (but cannot catch, hold, or double-hit the disc).

Scoring happens in four distinct ways:

  • Dinger (1 point): The disc is deflected to hit the side of the goal.
  • Deuce (2 points): The disc hits the goal directly without assistance.
  • Bucket (3 points): The deflector redirects the disc into the top or slot of the goal.
  • Chog / Instant Win: The disc enters the goal through the slot or top without any deflection.

To win, a team must score exactly 21 points. If a team exceeds 21, their score is reduced to 17. In the case of a tie, both teams get one additional turn. Instant wins override all other scoring.

Competitive Play

Disc Deflect tournaments are organized under the PDFA, which ensures standardized play and tracks official stats. Two of the most prestigious tournaments historically associated with the sport are the World Championship and the Klassic, both held annually in North Tonawanda, New York. These events have seen dominant teams such as Dorkus Malorkus, Rebel Survivors, and Sole Survivors.

As the sport of Disc Deflect continues to grow globally—across North America, Europe, the Caribbean, and beyond—its blend of simplicity, energy, and teamwork is attracting new players and fans every day.

For more on the sport, official rules, and tournaments, visit PDFA.com.

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